![]() ![]() Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. that these PCs could *ever* be described as being "flat-footed" is one of the most ludicrous things to ever come out of D&D 3.x.) ![]() (Unrelated aside, I think the whole concept that a Player Character that spends 100% of their time as a fully-armored battletank bristling with glowing vibrating vorpal pointy-weapon-thingies, that can wiggle their fingers and cause things to explode, that spend their entire lives crawling through dungeons full of traps and acid pits and tentacle-monsters. ![]() ![]() So yes, you did take an action before your opponent attacked, but it wasn't "your first regular turn". Nerveskitter changes when you take "your first regular turn in the initiative order", but the action to cast it is not part of your first regular turn. "Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed." I was going to ask why casting nerveskitter doesn't stop you from being flat-footed (since it is an action, and being flat-footed ends when you take an action), but I checked the exact wording in the SRD, and this is the part I was missing: The Spell Compendium Errata adds a special proviso for Nerveskitter: Casting Nerveskitter doesn't make you not flat-footed, but it does give you a higher place in the initiative queue, and you'll stop being flat-footed when your initiative rolls around and you have a chance to act.Thank you for clarifying. ![]()
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